In 2022, even as fighting game events make a return in physical forms, the pandemic has caused the relevance of strong netcode to increase substantially in the world of fighting games. This led to many studios finally answering fans' calls to implement rollback netcode in games, which led to older games such as Street Fighter 5 implementing this type of networking, while newer games such as Guilty Gear Strive, The King of Fighters 15, and Nickelodeon All-Star Brawl have launched with rollback. In 2020, the COVID-19 pandemic required fighting game developers such as Arc System Works and Capcom to carefully consider their approach to their games' online components moving forward, as physical events such as EVO and Capcom Pro Tour had been canceled indefinitely. The implementation of this style of netcode has been met with hugely positive response from the fighting game community throughout the years, with fans calling for it to be a mainstay of the genre in online play. This type of netcode essentially attempts to predict some of the player's inputs just before they react in order to offer a smoother experience for all parties involved and reduce the amount of delay. Put simply, rollback netcode is centered around negating all delay that could come between a player pressing an input on a controller, and the game's reaction. RELATED: The Best Modern-Day JRPGs (According to Metacritic) Rollback Netcode, Explainedĭespite the importance of rollback netcode in the fighting game community, and its increased relevance in the past few years, many casual fighting game players still do not know what exactly rollback netcode is. With the ever-increasing importance of rollback netcode, here is why Atlus adding rollback to Persona 4 Arena Ultimax is a great call. This announcement was made just under three weeks before the re-release of the game, with many fans of the fighting game genre excited for the return of this beloved fighting game. Thankfully, as part of its Persona 25th anniversary announcements, Atlus officially confirmed earlier this week that Persona 4 Arena Ultimax's newest port will be receiving rollback netcode as part of a free update coming this summer. While many were excited about this announcement, many were disappointed to learn that a crucial part of the modern fighting game experience would not be making its way to these new ports of Persona 4 Arena Ultimax: Rollback netcode. Persona 4 Arena Ultimax will come to the Nintendo Switch, PS4, and PC on March 17, 2022.Many fans were surprised when Atlus made a surprise appearance at The Game Awards 2021 to announce that Persona 4 Arena Ultimax, the 2013 fighting game spin-off of its beloved JRPG series, would be returning to new platforms including PC, Nintendo Switch, and PlayStation 4. But even if you don’t and just appreciate a solid fighter, it is worth someone’s time. It really does mean knowing and loving Persona 4, at the very least. The only thing that might deter some people from getting invested is how heavily it relies on the source property. It is considerate of people coming to it who aren’t well-versed with fighting games, yet also ready to challenge people who know what they’re doing. It perfectly captures the spirit of both Persona 3 and 4, all without pandering or feeling unnecessary. Persona 4 Arena Ultimax is another example of the incredible work the people at Arc System Works can do. Considering we also have rollback netcode coming to the PS4 version post-launch, it seems like a solid situation. There wasn’t any lag, inputs worked well, and things worked exactly the way one would expect. I fought three matches and was a spectator for nine others. (Both colors and numbers appear in the icon next to their name.) Occasionally, the introductory clip showing the stage stuttered, but conditions were great ahead of launch. While there, clear indicators let you know everyone’s WiFi signal quality. But I did happen to find myself in a room with at one point five people playing. For example, the lobbies were empty when I’d visit and I certainly wasn’t happening upon anyone for Ranked matches. Given I was playing ahead of launch, I wasn’t able to see and test everything. There’s also the subject of online offerings.
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